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Lore - Malkavian

1. Basic Reflection:

* All Malkavians are incurably insane
* It's observed that they execute pranks on others, presumably for amusement.
* The Malkavian in-clan disciplines are Auspex, Obfuscate, and Dementation
* They always seem to know what other Malkavians know.
* Many Malkavians possess strange (and accurate) insights and oracular ability

2. Beginnings of knowledge:

* Many Malkavians regard insanity as a way of life, not a curse.
* Pranks are often a way of teaching others.
* Who the most famous Malkavians are.
* What Dementation is, what it does, and that it was spread to the clan relatively recently

3. Approaching comprehension:

* The clan has no real structure- or if it does, it changes so rapidly as to be incomprehensible.
* The Malkavians are virtually impossible to infiltrate.
* May have heard a few common Malkavian myths such as the Cain and Abel story and the Elephant story.
* They have some kind of large-scale mystical communication network, although details are unknown.
* The presence of the Gnawed.

4. Hints of the spreading cracks:

* The antitribu, who have the power of Dementation, may have spread it to the rest of the Clan.
* Rumors to the effect that Fae are somehow involved with them.
* Dementation was a normal Malkavian power in ancient times.
* The historical roles of Malkavians in various eras.
* Hints of why the Gnawed exist, possible Gehenna context

5. Enlightened:

* More specific information on the Malkavian Madness Network
* Knowledge of the names and reputations of most well-known Malkavians.
* Some stories about Malkav.
* Whispers about the possibility that Arcadia is accessible.
* Ancient loyalties of the clan in relation to other clans.
* You may have access to information gleaned from malkavian seers, about gehenna.




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